Video Game Compare  >  >


Dungeons

Dungeons on PC

Dungeons follows the mis adventures of the foremost of all Dungeon Lords who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight

More Details


3_5 Star Rating
Dungeons gets 3.5 out of 5 based on 18 ratings

Dungeons

Brand: Unknown

Available on PC

List Price: £24.99

Price Range: £2.23 - £19.99

from 5 retailers

Price trend for Dungeons is Set Price AlertOur Best Price
£2.23

(£2.23 + £FREE p&p)

Dungeons follows the mis adventures of the foremost of all Dungeon Lords who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight only to be trapped by his ingenious devices However our protagonist falls victim to a devious plot hatched by his thoroughly vile ex girlfriend and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get Our Lord must have his revenge and make his way back down the dungeon levels to his rightful place At his disposal are his dim witted goblin minions who dig tunnels and build rooms to lay out his lair and trap ever stronger and braver heroes who dare to enter It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve Revenge will be sweet indeed Lesson 1 Happy Heroes Awesome ResourcesYour main job as a Dungeon Lord is to keep heroes happy Yes you read that rightyou have to keep the heroes entertained but not because you&39;re a nice guy No you see a happy hero equals a hero who is rich with wonderful and powerful soul energy That soul energy is what we in the dungeon making trade consider a prime resource so if you can fatten up heroes they become ripe with soul energy that you can siphon from them in prison cells and torture chambers MmmmI do love a good torture chamber So what sort of needs to these pesky adventurers have Need for Treasure The hero loves treasure and shiny things He satisfies that need by stuffing his bags with the contents of a treasure chamber Need for Knowledge The hero is frankly a nerd and quests for knowledge to he can prove he&39;s smarter than anyone else He satisfies that need by reading books in libraries Need for Equipment The hero just plain loves cool stuff If this were the modern world he&39;d be the guy sitting around the electronics store waiting for the latest gadget to be released This type of hero satisfies his cravings by stealing new items from armories Need for Damage Some heroes are just plain weird This hero acknowledges his masochistic instincts and just loves it when monsters inflict damage on him in battle I think I dated someone like this a while back Need to cause Damage This hero has a sadistic need to inflict damage on monsters now that&39;s my kind of man! The stronger the monster the greater the satisfaction he gets in delivering a sound pounding to it Need for Traps Much like the damage seeker this hero is certainly one of the stranger creatures you&39;ll meet as he satisfies his needs by tripping traps Need to Heal Others What a sweetheart yuck!this hero type has a need to heal others He satisfies it by healing other heroes with potions and healing spells you leave around the dungeon for him to discover You might be wondering how exactly you meet these adventurers&39; needs Good it means you&39;re paying attention to the lesson! You meet each type of need by building specific provider rooms each custom tailored to specific needs Here&39;s the list of provider rooms you can build The different Need Provider Rooms Treasury You can build treasuries wherever is space Heroes with a Need for Treasure will automatically go to a treasury and take your precious gold from it until it is empty If you have enough Gold your goblin workers will automatically refill any empty coffers to ensure that you can satisfy all the heroes Armory and Library You can build those only in rooms at least 2x2 tiles of a specific type Armories fulfill the need for equipment while libraries fulfill the need for knowledge There are three different types of gimmicks you can stock these rooms with Interaction gimmicks are important for they are what let the heroes use the room at all You can only assign one interaction gimmick per room The interaction gimmick determines the amount that a hero can "steal" from a roomEfficiency gimmicks determine the speed at which the hero satisfies the corresponding need Heroes can therefore satisfy their current need more quickly in a high efficiency room than in a more inefficient room Your goblin workers can restore the room&39;s capacity by working on efficiency gimmicksCapacity gimmicks determine the supplies that the room has to offer Every time a hero fulfills his needs in this room the room&39;s supply decreases Lastly how do we satisfy those heroes who love to receive or inflict damage or can&39;t get enough trap tripping That&39;s all part of the dungeon design kit my attentive student! By using gimmicks you can place monster spawn points or traps throughout the dungeon When a hero passes by one he could end up in a battle with blobs skeletons zombies or far worse If you&39;ve played your cards right you&39;ll be able to knock out the hero take him to your prison cells or torture chambers and extract some soul energy turning that pesky hero into a sort of battery filled with lovely soul energy There you have it my Dungeon Lord in training a look at what sort of turn ons the heroes in Dungeons have and how you can meet those needs in order to attract more targets excuse me "heroes" to the dungeon so you can capture the witless fools and steal their precious soul energy away!Get ready for a fight! Lure 10 different hero classes into your dungeon where 15 different monsters lurk in the darkness20 challenging campaign missions demand all your cunning to succeed Survive them and there&39;s still the custom game waiting for youIn a dungeon there&39;s only one way you can go and that&39;s down Conquer three different underworld levels and the bosses who guard them to become the one and only Dungeon LordPrison cells and torture chambers are at your command and ready to capture your next hero and steal their precious soul energyCreate the dungeon of your dreams and heroes&39; nightmares with 50 different objects at your disposalWimpy goblin workers are awaiting your orders to create your next diabolical dungeon masterpiece

No further specification information available

  • Dungeons follows the mis adventures of the foremost of all Dungeon Lords who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight only to be trapped by his ingeni.......from Gameseek
  • Dungeons....from Zavvi
  • Dungeons follows the mis adventures of the foremost of all Dungeon Lords, who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight only to be trapped by his ingenious devices. Once they are in his grasp, our Dungeon Lord must look after and cherish his new found prisoners until they are more comfortable with their surroundings because come the 'harvest', happy heroes have more precious soul energy for you to gleefully extract via foul prisons or twisted torture chambers. In Dungeons, our protagonist falls victim to a devious plot hatched by his vicious ex girlfriend, and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get. Our Lord must have his revenge, and make his way back down the dungeon levels to his rightful place. At his disposal are his dim witted goblin minions who dig tunnels and build rooms to lay out his lair and trap even stronger and braver heroes who dare to enter, not forgetting to plot his revenge against his ex girlfriend and his new bosses who think it's great fun to bombard him with useless tasks. It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve. Revenge will be sweet indeed. For ages 16 years and over. Additional Information Please note that this product is excluded from our 30 Day Money Back Guarantee. This does not affect your statutory rights. Prices correct as displayed but are subject to change....from Argos
  • Dungeons follows the mis adventures of the foremost of all Dungeon Lords who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight only to be trapped by his ingenious devices However our protagonist falls victim to a devious plot hatched by his thoroughly vile ex girlfriend and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get Our Lord must have his revenge and make his way back down the dungeon levels to his rightful place At his disposal are his dim witted goblin minions who dig tunnels and build rooms to lay out his lair and trap ever stronger and braver heroes who dare to enter It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve Revenge will be sweet indeed Lesson 1 Happy Heroes Awesome ResourcesYour main job as a Dungeon Lord is to keep heroes happy Yes you read that rightyou have to keep the heroes entertained but not because you&39;re a nice guy No you see a happy hero equals a hero who is rich with wonderful and powerful soul energy That soul energy is what we in the dungeon making trade consider a prime resource so if you can fatten up heroes they become ripe with soul energy that you can siphon from them in prison cells and torture chambers MmmmI do love a good torture chamber So what sort of needs to these pesky adventurers have Need for Treasure The hero loves treasure and shiny things He satisfies that need by stuffing his bags with the contents of a treasure chamber Need for Knowledge The hero is frankly a nerd and quests for knowledge to he can prove he&39;s smarter than anyone else He satisfies that need by reading books in libraries Need for Equipment The hero just plain loves cool stuff If this were the modern world he&39;d be the guy sitting around the electronics store waiting for the latest gadget to be released This type of hero satisfies his cravings by stealing new items from armories Need for Damage Some heroes are just plain weird This hero acknowledges his masochistic instincts and just loves it when monsters inflict damage on him in battle I think I dated someone like this a while back Need to cause Damage This hero has a sadistic need to inflict damage on monsters now that&39;s my kind of man! The stronger the monster the greater the satisfaction he gets in delivering a sound pounding to it Need for Traps Much like the damage seeker this hero is certainly one of the stranger creatures you&39;ll meet as he satisfies his needs by tripping traps Need to Heal Others What a sweetheart yuck!this hero type has a need to heal others He satisfies it by healing other heroes with potions and healing spells you leave around the dungeon for him to discover You might be wondering how exactly you meet these adventurers&39; needs Good it means you&39;re paying attention to the lesson! You meet each type of need by building specific provider rooms each custom tailored to specific needs Here&39;s the list of provider rooms you can build The different Need Provider Rooms Treasury You can build treasuries wherever is space Heroes with a Need for Treasure will automatically go to a treasury and take your precious gold from it until it is empty If you have enough Gold your goblin workers will automatically refill any empty coffers to ensure that you can satisfy all the heroes Armory and Library You can build those only in rooms at least 2x2 tiles of a specific type Armories fulfill the need for equipment while libraries fulfill the need for knowledge There are three different types of gimmicks you can stock these rooms with Interaction gimmicks are important for they are what let the heroes use the room at all You can only assign one interaction gimmick per room The interaction gimmick determines the amount that a hero can "steal" from a roomEfficiency gimmicks determine the speed at which the hero satisfies the corresponding need Heroes can therefore satisfy their current need more quickly in a high efficiency room than in a more inefficient room Your goblin workers can restore the room&39;s capacity by working on efficiency gimmicksCapacity gimmicks determine the supplies that the room has to offer Every time a hero fulfills his needs in this room the room&39;s supply decreases Lastly how do we satisfy those heroes who love to receive or inflict damage or can&39;t get enough trap tripping That&39;s all part of the dungeon design kit my attentive student! By using gimmicks you can place monster spawn points or traps throughout the dungeon When a hero passes by one he could end up in a battle with blobs skeletons zombies or far worse If you&39;ve played your cards right you&39;ll be able to knock out the hero take him to your prison cells or torture chambers and extract some soul energy turning that pesky hero into a sort of battery filled with lovely soul energy There you have it my Dungeon Lord in training a look at what sort of turn ons the heroes in Dungeons have and how you can meet those needs in order to attract more targets excuse me "heroes" to the dungeon so you can capture the witless fools and steal their precious soul energy away!Get ready for a fight! Lure 10 different hero classes into your dungeon where 15 different monsters lurk in the darkness20 challenging campaign missions demand all your cunning to succeed Survive them and there&39;s still the custom game waiting for youIn a dungeon there&39;s only one way you can go and that&39;s down Conquer three different underworld levels and the bosses who guard them to become the one and only Dungeon LordPrison cells and torture chambers are at your command and ready to capture your next hero and steal their precious soul energyCreate the dungeon of your dreams and heroes&39; nightmares with 50 different objects at your disposalWimpy goblin workers are awaiting your orders to create your next diabolical dungeon masterpiece....from 365games.co.uk
  • Dungeons follows the mis adventures of the foremost of all Dungeon Lords who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight only to be trapped by his ingenious devices However our protagonist falls victim to a devious plot hatched by his thoroughly vile ex girlfriend and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get Our Lord must have his revenge and make his way back down the dungeon levels to his rightful place At his disposal are his dim witted goblin minions who dig tunnels and build rooms to lay out his lair and trap ever stronger and braver heroes who dare to enter It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve Revenge will be sweet indeed Lesson 1 Happy Heroes Awesome ResourcesYour main job as a Dungeon Lord is to keep heroes happy Yes you read that rightyou have to keep the heroes entertained but not because you&39;re a nice guy No you see a happy hero equals a hero who is rich with wonderful and powerful soul energy That soul energy is what we in the dungeon making trade consider a prime resource so if you can fatten up heroes they become ripe with soul energy that you can siphon from them in prison cells and torture chambers MmmmI do love a good torture chamber So what sort of needs to these pesky adventurers have Need for Treasure The hero loves treasure and shiny things He satisfies that need by stuffing his bags with the contents of a treasure chamber Need for Knowledge The hero is frankly a nerd and quests for knowledge to he can prove he&39;s smarter than anyone else He satisfies that need by reading books in libraries Need for Equipment The hero just plain loves cool stuff If this were the modern world he&39;d be the guy sitting around the electronics store waiting for the latest gadget to be released This type of hero satisfies his cravings by stealing new items from armories Need for Damage Some heroes are just plain weird This hero acknowledges his masochistic instincts and just loves it when monsters inflict damage on him in battle I think I dated someone like this a while back Need to cause Damage This hero has a sadistic need to inflict damage on monsters now that&39;s my kind of man! The stronger the monster the greater the satisfaction he gets in delivering a sound pounding to it Need for Traps Much like the damage seeker this hero is certainly one of the stranger creatures you&39;ll meet as he satisfies his needs by tripping traps Need to Heal Others What a sweetheart yuck!this hero type has a need to heal others He satisfies it by healing other heroes with potions and healing spells you leave around the dungeon for him to discover You might be wondering how exactly you meet these adventurers&39; needs Good it means you&39;re paying attention to the lesson! You meet each type of need by building specific provider rooms each custom tailored to specific needs Here&39;s the list of provider rooms you can build The different Need Provider Rooms Treasury You can build treasuries wherever is space Heroes with a Need for Treasure will automatically go to a treasury and take your precious gold from it until it is empty If you have enough Gold your goblin workers will automatically refill any empty coffers to ensure that you can satisfy all the heroes Armory and Library You can build those only in rooms at least 2x2 tiles of a specific type Armories fulfill the need for equipment while libraries fulfill the need for knowledge There are three different types of gimmicks you can stock these rooms with Interaction gimmicks are important for they are what let the heroes use the room at all You can only assign one interaction gimmick per room The interaction gimmick determines the amount that a hero can "steal" from a roomEfficiency gimmicks determine the speed at which the hero satisfies the corresponding need Heroes can therefore satisfy their current need more quickly in a high efficiency room than in a more inefficient room Your goblin workers can restore the room&39;s capacity by working on efficiency gimmicksCapacity gimmicks determine the supplies that the room has to offer Every time a hero fulfills his needs in this room the room&39;s supply decreases Lastly how do we satisfy those heroes who love to receive or inflict damage or can&39;t get enough trap tripping That&39;s all part of the dungeon design kit my attentive student! By using gimmicks you can place monster spawn points or traps throughout the dungeon When a hero passes by one he could end up in a battle with blobs skeletons zombies or far worse If you&39;ve played your cards right you&39;ll be able to knock out the hero take him to your prison cells or torture chambers and extract some soul energy turning that pesky hero into a sort of battery filled with lovely soul energy There you have it my Dungeon Lord in training a look at what sort of turn ons the heroes in Dungeons have and how you can meet those needs in order to attract more targets excuse me "heroes" to the dungeon so you can capture the witless fools and steal their precious soul energy away!Get ready for a fight! Lure 10 different hero classes into your dungeon where 15 different monsters lurk in the darkness20 challenging campaign missions demand all your cunning to succeed Survive them and there&39;s still the custom game waiting for youIn a dungeon there&39;s only one way you can go and that&39;s down Conquer three different underworld levels and the bosses who guard them to become the one and only Dungeon LordPrison cells and torture chambers are at your command and ready to capture your next hero and steal their precious soul energyCreate the dungeon of your dreams and heroes&39; nightmares with 50 different objects at your disposalWimpy goblin workers are awaiting your orders to create your next diabolical dungeon masterpiece....from shop4world.com
  • Price on the up? Buy today! Follow the Price History for dungeons


    Add Review
    Rating Comments
    2 Star Rating Amazing in 2002, trashed by distributor for modern player
    By: Inspector Gadget, on May 30, 2018
    Pros:
    Cons:



    5 Star Rating Dungeons is back and is now even better!
    By: Peter C, on October 15, 2017
    Pros:
    Cons:



    5 Star Rating Five Stars
    By: Amazon Customer, on October 12, 2017
    Pros:
    Cons:

    "wonderful fun game, with updates works well with win 10



    5 Star Rating for some stupid reason while on pain killers I opened the package
    By: Nordicmischief, on June 27, 2017
    Pros:
    Cons:

    "for some stupid reason while on pain killers I opened the package. I was going to save this and keep it un opened



    5 Star Rating Five Stars
    By: a jarrett, on June 26, 2017
    Pros:
    Cons:

    "Very good old game



    3 Star Rating Three Stars
    By: Amazon Customer, on June 13, 2017
    Pros:
    Cons:



    5 Star Rating Five Stars
    By: k g dewberry, on February 6, 2016
    Pros:
    Cons:

    "Very good



    3 Star Rating Okay, but limited
    By: Amazon Customer, on July 16, 2015
    Pros:
    Cons:



    5 Star Rating Five Stars
    By: mickatse3, on October 8, 2014
    Pros:
    Cons:



    4 Star Rating Good Game
    By: ccoup, on July 17, 2013
    Pros:
    Cons:



    3 Star Rating dugeon lords mmx11
    By: chris, on February 21, 2013
    Pros:
    Cons:



    1 Star Rating amusing but only for a limited time
    By: F. M. Havicon, on November 4, 2012
    Pros:
    Cons:

    "Fans of the genre will immedioately wonder why they didn't call this "Dungeon Keeper 3" because that's what it's loosely based on. However, that legendary franchise probably didn't want to lend its name (and thereby vastly increasing unit sales) to a game which is just a bit naff. Kalypso, the software studio, is getting a reputation for making "lookie-likie" games, in the vein of JoWood, using someone else's game idea and extrapolating their own from it. Often this can lead to an...



    2 Star Rating Deja vu
    By: Mr. J. Marsden, on July 11, 2011
    Pros:
    Cons:

    "The turn based strategy tag is completely wrong. Basically, it is Diablo, although I am sure it has been dressed up in enough D+D to avoid intellectual property issues.

    Game spoilt for me, by a fascist game-save policy - or, to be more accurate, game reloading policy. You can save the game anywhere you like(good), but pointless. you get killed during a questline, you get sent back to the start of that questline. Sigh. If I want snakes and ladders, I know where to find it. Oh well, at...



    3 Star Rating JUST DO NOT CALL IT A DUNGEON SIEGE...
    By: NeuroSplicer, on June 17, 2011
    Pros:
    Cons:

    "The original



    4 Star Rating Not A Bad Game
    By: K. Baillie, on June 1, 2011
    Pros:
    Cons:

    "I went into this game having no expectations, I have never played Dungeon Keeper so I did not have that expectation of similarity which probably has helped me see the better side of things.

    The game starts off pretty poor with the first level painting a bad picture of the game. Quickly though more elements are added to the gameplay to make it more complex and entertaining.

    The graphics are pretty good for a simulation game such as this with good lighting effects which are...



    4 Star Rating The Dragon Age to choose despite flaws
    By: Dan, on February 18, 2011
    Pros:
    Cons:



    5 Star Rating Fun and eye pleasing
    By: M. A. Fletcher "movie junkie", on April 5, 2009
    Pros:
    Cons:

    "This is by far one of the most fun games to play with really good graphics. You can zoom into the action, interfaces work really well, short cut keys are excellent and character skills are unique. You control whether a character and npc's become fighters or rangers or mages by the skill they use and this increases the more they are used, spells, ranged or melee weapons. Armour and weapons and spells are level restricted again bringing a measure of strategy in geting you to hold on to those...



    5 Star Rating AN EXCELLENT ACTION-cRPG PACK!
    By: NeuroSplicer, on January 12, 2008
    Pros:
    Cons:

    "This is an action cRPG that came out after DIABLO II and just before NEVERWINTER NIGHTS. And it blew both of them out of the water!

    Not as deep as NWN, yet the story engaged you enough to make it more than a hack'n'slash. Not as dark as DIABLO II, yet blood fever will take hold of you once in battle. A number of innovative ideas made DUNGEON SIEGE a unique experience: the cinematic perspective, the original characters (who thought up...machine-gun shooting medieval robots!), the...



    5 Star Rating AN EXCELLENT ACTION cRPG!
    By: NeuroSplicer, on January 12, 2008
    Pros:
    Cons:

    "This is an action cRPG that came out after DIABLO II and just before NEVERWINTER NIGHTS. And it blew both of them out of the water!

    Not as deep as NWN, yet the story engaged you enough to make it more than a hack'n'slash. Not as dark as DIABLO II, yet blood fever will take hold of you once in battle. A number of innovative ideas made DUNGEON SIEGE a unique experience: the cinematic perspective, the original characters (who thought up...machine-gun shooting medieval robots!), the...



    4 Star Rating Better than some of the negative comments would have you believe
    By: David "dmr10234", on November 20, 2006
    Pros:
    Cons:

    "First off, this is not as polished or large or detailed a game as WoW. Compare it WoW and it comes off worse - of course it will, WoW is the daddy. But this is a very fun game in its own right, and it should be treated as such. Personally I think it is far more fun and immersive for newbies than WoW.

    There have been complaints about lack of content - this is much better than at release, but it's still no Goliath. One reviewer complained about the fighting - yes, you have to do all...



    4 Star Rating Good, but BE SURE TO GET THE 1.3 PATCH!!
    By: "dibodium", on November 16, 2005
    Pros:
    Cons:

    "Be absolutely sure to download and install the latest patch (version 1.3 at the time of this writing - November 2005).
    I can't emphasize that enough!! DOWNLOAD THAT PATCH! Don't even think about playing the game until you've installed the patch!
    The version 1.0 I got out of the box was horrible (long loading times, frequent crashes, collision detection problems, ect). But once I installed the 1.3 patch it cleaned everything up (the loading times were very goodly reduced,...



    4 Star Rating Pros and Cons
    By: , on September 5, 2005
    Pros:
    Cons:

    "This review has been written after a few hours of gameplay of the official release, not a trial or beta version. It is mostly a comparison with the original DS1, and with the Legends of Aranna (LoA) expansion pack and the Lands of Hyperborea (LoH) mod.
    For those that knock DS - any version - as a slash'n'hack, it certainly is: don't get this if that's not the sort of game you like. It's also true that battles can involve just holding down the right-mouse key and sitting back: but a few...



    5 Star Rating Well, it kept me very happy for a goodly while
    By: Paul H, on June 26, 2003
    Pros:
    Cons:



    3 Star Rating Tedious
    By: A Customer, on January 5, 2003
    Pros:
    Cons:




    Compare prices for Dungeons - Buy Dungeons prices checked on February 21, 2019


    Refine Search

    Refine your search by selecting from the options below. Clear any options to see the full range.


    Genre


    Adventure


    Go Back Reset Search

    Are we missing something? Please contact us if you would like to see more options to search.

    Sky Broadband

    Page generated in 0.5009 seconds - Product Catalogue: 5573 as of February 20, 2019, 11:57 pm